Mother Earth - Half spheres - WebGL(html5)
Move mouse to rotate.

Some more minimal representation. The size of the "blobs" are read from an image.
One pixel = one blob, small alpha amount = small blob, higher alpha = larger blob.

Done using three.js.

Note. You need a modern browser that supports WebGL for this to run the way it is intended.
For example. Google Chrome 9+ or Firefox 4+.

(If you are already using one of those browsers and it's still not running, it's possible that you
have old blacklisted GPU drivers. Try updating the drivers for your graphic card.
Or try to set a '--ignore-gpu-blacklist' switch for the browser.)

(C) OutsideOfSociety 2012.