Ray collision test - WebGL(html5)
Arrowkeys to move. Space to jump.
A test to do some sort of collision checking. By shooting a ray and see if it hits a mesh.
It's probably a stupid/ineffective way of doing this, don't know how these things are
usually dealt with when it comes to 3d.
Done using three.js
Note. You need a modern browser that supports WebGL for this to run the way it is intended.
(C) OutsideOfSociety 2010.
For example. Google Chrome 9+ or Firefox 4+.