Motion Capture - WebGL(html5)

Loading some raw motion capture data(just points).
And drawing the points as spheres, meet Mr Sphere-man.

Some different test-files:
Figure Swagger 1
Figure HandSpring 1
Figure Quickwalk
Figure Run 1
Figure Sprint
Figure "dogwalk"

Done using three.js.

Note. You need a modern browser that supports WebGL for this to run the way it is intended.
For example. Google Chrome 9+ or Firefox 4+.

(C) OutsideOfSociety 2010.