Trying to get my head around the skeletal animation format in three.js, and bones in general.
Thought it could be a good exercise to make a MD5 converter, similar to the earlier MD2 Converter.
So this is an early test of a model from Quake 4, the Harvester, one of the first bosses I think.
The MD5 format is from id Tech 4(Doom 3, Quake 4, Wolfenstein and more).
Hopefully I will have time to finish the converter some time soon.
Note. You need a modern browser that supports WebGL for this to run the way it is intended.
For example. Google Chrome 9+ or Firefox 4+.
(If you are already using one of those browsers and it's still not running, it's possible that you
have old blacklisted GPU drivers. Try updating the drivers for your graphic card.
Or try to set a '--ignore-gpu-blacklist' switch for the browser.)