Tutorials
Disclaimer: These tutorials are really old and possibly outdated nowadays. The theory should still be the same, but the code and the sourcefiles are probably a bad startingpoint when learning about this. But I still like to keep it published in case someone finds it useful.
Tilebased games in Flash 5
These are the tutorials so far:
01. Drawing a map.
02. Adding a character.
03. Thoughts, ideas and rant.
04. Scrolling.
05. Isometrics.
06. Simple enemies part 1 (cars).
07. Simple enemies part 2 (maze).
08. More on isometrics.
08b. More about z-sorting.
09. Editors.
10. Scrolling part 2 (optimizing).
11. Sloping tiles.
12. Jump physics.
Planned are(were) these:
13. Moving tiles.
14. Large Sprites(not sure).
15. ??? (Open for suggestions)
Greetings, this is my small contribution to the flash-community. I´s a series of tutorials about tilebased games in Flash. They are not aimed at total newbies, they are not complete solutions to all your problems in anyway. They are meant to give you an idea of how simple and powerful this approach could be.
They used to be published at my old website www.jailbitch.com, which is no more.
Note: When I started writing these, in late 2001, Flash MX was still in beta-testing, so they are written with Flash 5 in mind and all the .fla-files are in Flash 5 format.
Note 2: I haven´t written anything in years now ;) So if you want to read more, I suggest you go to “TonyPa´s” excellent site. There are tons of more good reading for you…
Ok, I hope these tutorials will help someone out there, if not, at least I tried :)
It would be very good to get suggestions of what to write about, so if there´s something you´re missing here, please let me know…
So why do I write these?
Basicly because there´s so much crap beeing produced in Flash :)
Gamedev sums it up nicely in their description of Flash:
“Flash, unfortunately, is becoming a victim of its own success, as it’s on its way to becoming synonymous with “style over substance”.”
Which I think is very true in many cases. So I guess the reason is to, try to change that in some small way.
Sorry, no Tweets were found.
Categories
Blogroll
- actionscript microcosmos
- Alternativa Platform blog
- Andre Michelle
- Antti Kupila
- Ars Thanea Blog
- astatic notes
- b-log – betriebsraum weblog
- betaruce
- blog-o-fobik
- blog.joa-ebert.com
- Cheezeworld
- Chris O'Shea
- Coding Cowboys
- CreativeApplications.Net
- Darren Richardson
- Dead End Thrills
- Designchapel
- Everyday Flash
- Everything Visual
- flash platform!
- franto.com
- gaming your way – blog
- gBlog
- generalrelativity
- generalrelativity
- Keeping track of myself
- KevLinDev Blog
- lessrain blog
- metablog
- Mike Chambers
- MoiK78 blog
- moockblog
- neurofuzzy
- North Kingdom
- Over Here
- Peter Elst
- peter nitsch.net
- Photon Storm
- PICNIC WITH PANIC
- pixelbreaker
- pixelconsumption
- Play with Motion
- polygonal labs
- Power-up Media Blog
- Quasimondo
- Razorberry's Adobe Flash Blog
- RIAgora
- ricardo cabello
- Simon Wacker
- simppa.fi/blog
- Sönke Rohde
- The efnx code blog
- toxi.in.process
- trace(myBitmapdata);
- UnitZeroOne
- w3blog
Archives
- December 2021
- December 2020
- December 2019
- December 2018
- September 2018
- December 2017
- November 2017
- December 2016
- December 2015
- December 2014
- December 2013
- May 2013
- April 2013
- December 2012
- July 2012
- June 2012
- January 2012
- December 2011
- October 2011
- December 2010
- December 2009
- January 2009
- December 2008
- December 2007
- June 2007
- February 2007
- December 2006
- October 2006
- September 2006
- August 2006
- June 2006
- December 2005
- October 2005
- September 2005
- August 2005
- March 2005
- December 2004
- November 2004
- October 2004
- September 2004
- August 2004
- June 2004
- April 2004
- March 2004
- December 2003
- September 2003
- August 2003
- July 2003
- May 2003
- April 2003
- February 2003
- January 2003
- December 2002
- November 2002