Merry Christmas and a Happy New Year!
Another year have passed, and I am still alive! \o/
So towards the later half of this year I have started to try and learn Unity. It has been quite a nice experience so far, still so much to learn though. The plan is to make some kind of logic puzzle game for the mobile/tablet market.
Have also been experimenting with some VR platforms like Vive and Daydream, which have been really fun. Can’t show much due to secrecy/nda/etc..
The beer-brewing is going fine, gonna put the Christmas beer to the test tomorrow.
Until next time!
Time for my yearly blogpost again… Another year as a webdeveloper have passed. Still at North Kingdom, over 10 years now, still liking it.
Have had some fun projects this year as well, still trying to focus mostly on canvas and 3d/webgl(and staying away from css/html). Some smaller things with VR, feels like many want to ride the hype, but not really sure how to climb the unicorn.. See how that will pan out.
We have also gotten to a point where it is about as complicated to “compile” a fucking website as it was to compile a whole operating system 15 years ago… Good work webdev-community!! (:
On a personal level, have had another(third) kid this year, was a girl this time! \o/
Have joined a local hobby beer-brewery.. gotta have a hobby!
So Cheers! Merry Christmas and a Happy New Year!
Almost forgot my yearly xmas-blogpost this year.. But here I am!
So Merry Christmas and a Happy New Year, once again!
Have nothing nice or wise to say about our “industry” this year, so I’ll keep it to myself.. ;)
Another year have almost passed by, time for my yearly blogpost…
The trend at work is no Flash at all this year, it have mostly moved over towards WebGL and Canvas, and I kinda enjoy it for the most part. Lately I have worked on a large project where we tried to experiment with what we could do in modern browsers on modern mobile devices, as everything is supposed to be “mobile” these days.
It was interesting for sure, and a learning process. And also a lot of work, iterating and testing.
Finally time to unplug for a couple of weeks and celebrate christmas.
So, have a great holiday and see you in 2014!
There is currently some issues with the site, probably due to the recent server move. So no subpages can currently be accessed :/. Hopefully Jocke will fix it soon.. :)
Edit 2013-15-16: Seems to work again now, turns out I had to update the permalinks after the server move…
Got a chance to play with a Kinect recently, I know.. about 2 years after everyone else. :)
So I found KinectJS, that makes it really simple to get started. Just run the server and through a websocket you get access to the nodes, etc.
There are others of course, like as3NUI if you want to go with as3. Or obviously c# and c++ examples that comes with the sdk.
Since this is really hard to show online, I have tried to screenrecord some of the tests.
The first thing was just to try and get the nodes showing.
So this is just a canvas plotting the nodes as a skeleton:
Next thing I tried was some headtracking and moving a camera around accordingly to get some sort “holographic” effect.
It´s filmed with a crappy mobile-camera, sorry for that. But you should get the idea:
Then the most obvious geek-thing, control a light saber with your arm:
Test to emit particles from your hands, feels good:
Draw some trails:
Always wondered what it feels like to be a flower :D
Then a test with connecting some box2d stuff to the nodes:
Jumped around a bit to much while tesing that, broke my fucking lamp…
Then an attempt at making something more installation-like. The idea is to project this on to one wall of a room. When it detects a person it lights up like a long corridor and extends the room. And then uses headtracking to change the camera position so the perspective is correct from that persons pov. That´s the theory anyway.
Also to have some sort of interactivity and some references in the extened room, you can “throw” some balls by moving your hands in Z above a certain velocity, the balls then “inherits” the velocity of the hand.
And a variation with an object you can spin around by moving your hands.
So I have mostly tested the Kinect as an input device(which is what is.. duh), but I mean I haven´t touched the video and depthmap stuff.
And as an input device it certainly got some pros and cons. Like doing precission stuff and for example controlling something with lots of accuracy is really hard. I guess also partly cause there is no tactile feedback(a bit of the same problem as touchscreens have imo). As a result control interfaces have to be quite forgiving(for example like this)…
But on the other hand there are stuff that can feel really nice and responsive, like for example emitting particles or drawing and stuff like that. I guess you could say, creating or influencing something with motion in a void feels nicer than trying to control something with motion in a void. :)
In our business it certainly got potential for installations and similar stuff, have obviously just peaked at the surface here. Was lots of fun though!
Well, I have finally joined the 21st century and moved the, almost 10 year old, html-site to a wordpress solution. Just what the world needs, another asshole with a blog…
Big thanks to Jocke and Spocke at Moxiecode for the help with the hosting! And hey, I’m using their wysiwyg-editor while writing this. Check out TinyMCE, it´s a great open-source project.
Let me know if you find something that´s not working.
Another busy year have (almost) passed, and more projects behind me. We have one site nominated at The Fwa:s Peoples Choice Awards 2010 this time, it’s July.
Things slowed down a bit towards the end of the year though. Great for me, had time to play with some mobile/android stuff. And later also try a bit of js+canvas and some WebGL. I can really see the potential. Really fun to play with from a developers point-of-view.
I also actually ended up using twitter, it’s a good work-tool/channel to see trends and what people are up to etc. You can ‘follow’ me @oosmoxiecode.
This site is nearing 10 years without a remake/update… lol. I would really like to convert it to a wordpress-solution.. some day.
Have a great 2011 everyone!
Have promised myself, as a early new years resolution, to try and be more open to shit like this. So now I´m gonna try twitter. So if you are not a stranger to bad humor, irony and foul language, you can follow me @oosmoxiecode.
Have sometimes thought I should do some sort of portfolio. It usually starts with me making a list of the sites and stuff I´ve been in involved in over the last ten years. And that´s also were it ends with me going: “Ähh fuck it… Like I have time for this…” ;)
I have become the father of a son. :) Check out a small clip here, of him lying around doing whatever they do.
There have been a 32k swf competition over at flashscene.org. Head over there and check out the entries and vote for my lame entry :P, or whoever you think should win. I have an idea of which entry will win anyway :) (Hint: starts with an A… that was just great stuff!)
Was great fun making it though, although I guess I should have used AS3/Flash9 instead of Flash8.
A Merry Christmas and Happy New Year to all you people out there. It´s been a busy year for me at work, and we have done some fun projects, won some awards and so on… Hope next year will be just as much fun.
Some yearly statistics, about 2 million vistors this year, around 130 gb of data has been transfered. So it´s been a little less traffic this year, could be due to the lack of new games :) what do I now?
I always hope to get time to do some ‘new’ games, got some ideas written down, just waiting to be done. But I somehow doubt that will happen soon. :P Cheers to everyone out there!
I´ve uploaded a beta of a simple YouTube style FLV player. It´s meant to be small and hopefully easy to implement. I tried to keep the features simple and not bloat it to much.
Might be useful for someone out there, it´s free to use for anything by anyone :). I might release the source or make it skinnable in the future.
More information about ansi-files can be found here.
I´ve made an Online Nfo Reader for a friend of mine. I decided to release it for anyone to use, maybe someone else also founds it useful…
Check it out here, any suggestions for more features are welcome.
More information about nfo-files can be found here.
André Michelle have developed a modplayer in Flash 9, called 8bitboy(preview). It´s not done yet, but it looks incredibly cool so far.
The mod format was originally developed for the Amiga, read more about it on wikipedia. This essentially means we can create soundeffects etc. on the fly in Flash 9, among other things. Looking forward to try it out when it´s finished.
WM 2006 Webflags by André Michelle, from Germany ;)
Edit: Well, that didn´t help the Swedish team much :) Gongratulations to Germany! I´m cheering for Brazil now, since they are the most fun to watch.
Experiment with rope simulation gone south: youtube.com/watch?v=6I3NRZ… 💩
FWA 10 years ago today... Get The Glass, one of the best and most innovative websites ever made:… twitter.com/i/web/status/8…
VR content creators: Users want interactivity first, visual fidelity last. Don't underestimate user agency.
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